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Development Journal

From the Forge

Every build, every decision, every hard lesson — documented. Follow along as 9389 Studios builds in public.

Settlement Scene Overhaul — 3D Village Comes to Life

The settlement has undergone its biggest visual transformation yet. Twenty-plus fully textured 3D buildings now fill the scene — from residential houses and military structures to the iconic Dragon Gate entrance with its gold dragon relief and carved stone columns. Flagstone paths with moss-filled cracks wind through the courtyard. Hand-painted grass textures with natural variation replace flat colour. Decorative stone lamp posts, flowering bushes, potted topiaries, and organic stepping stones bring every corner to life. The cliff walls surrounding the settlement give it the feel of a true imperial fortress carved into the landscape.

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Dragon Gate — The Imperial Entrance Takes Shape

The Dragon Gate is the centrepiece of the settlement's outer wall. A massive gold dragon relief crowns the arch, flanked by carved stone columns with coiling dragon motifs and bronze lanterns. The wooden gate doors, stone steps, and flagstone approach path complete the entrance. This is the first thing players see when they return to their settlement from the world map.

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Alliance System, Hero System & Backend — 60 Azure Functions Deployed

June was the biggest backend month in the project. The full alliance system shipped with R0–R5 ranks, a 270-node research tree across Growth, Battle, and Territory branches, Alliance Store with Bronze through Jade contribution tiers, and Beast Hunt rally mechanics. All 21 heroes are live across Cavalry, Infantry, and Hunter classes with a 6-star upgrade system. All 12 Azure MapFunctions are server-verified via FunctionContext. Soft launch locked for August 2026 in Canada, Sweden, and the Philippines.

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First Building Art Imported — Imperial Palace Level 30

After weeks of placeholder brown squares in the settlement, the first real building art is live. The Imperial Palace at Level 30 features a full phoenix in flight, bonsai courtyard gardens, reflecting pools, and a warm amber/gold tile palette that sets the art direction benchmark for all 28+ buildings to follow. We walk through the full Unity import pipeline, background removal with rembg, sprite settings, and lessons learned.

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Marketplace Panel v1 — Six Tabs, Full IAP Structure

APK v004 ships with a full-screen Marketplace panel featuring six tabs — Featured, Gems, Bundles, VIP, Seasonal, and Speedups. We walk through the procedural card generation system and how the tab architecture is built to scale.

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APK v004 — HUD Redesign, UTC Clock, Resource Overview

The HUD has been stripped to icon-only resource buttons. A live UTC clock replaces player name display. The Resource Overview panel slides in on tap. We explain the design decisions behind each change.

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28 Buildings Mapped — The Complete Xin's Siege Building Reference

We've published our complete building reference document covering all 28+ buildings with Xin's Siege names, categories, unlock requirements, and art direction notes. From War Hall to the Monument of Xin.

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Loading Sequence Complete — 9389 Studios Logo + Torch Path Splash

APK v003 ships with a two-screen loading sequence: the 9389 Studios logo screen followed by the Xin's Siege torch path splash. We cover the coroutine-based timing system and how we handle async scene loading.

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Announcing Pitch Dynasty — Our Second Title

9389 Studios announces its second game: Pitch Dynasty, a football simulation and manager strategy game for mobile. We share the concept, the inspiration, and what sets it apart from existing mobile football games.

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