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Development Journal

From the Forge

Every build, every decision, every hard lesson — documented. Follow along as 9389 Studios builds in public.

First Building Art Imported — Imperial Palace Level 30

After weeks of placeholder brown squares in the settlement, the first real building art is live. The Imperial Palace at Level 30 features a full phoenix in flight, bonsai courtyard gardens, reflecting pools, and a warm amber/gold tile palette that sets the art direction benchmark for all 28+ buildings to follow. We walk through the full DALL-E to Unity import pipeline, background removal with rembg, sprite settings, and lessons learned.

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Marketplace Panel v1 — Six Tabs, Full IAP Structure

APK v004 ships with a full-screen Marketplace panel featuring six tabs — Featured, Gems, Bundles, VIP, Seasonal, and Speedups. We walk through the procedural card generation system and how the tab architecture is built to scale.

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APK v004 — HUD Redesign, UTC Clock, Resource Overview

The HUD has been stripped to icon-only resource buttons. A live UTC clock replaces player name display. The Resource Overview panel slides in on tap. We explain the design decisions behind each change.

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28 Buildings Mapped — The Complete Xin's Siege Building Reference

We've published our complete building reference document covering all 28+ buildings with Xin's Siege names, categories, unlock requirements, and art direction notes. From War Hall to the Monument of Xin.

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Loading Sequence Complete — 9389 Studios Logo + Torch Path Splash

APK v003 ships with a two-screen loading sequence: the 9389 Studios logo screen followed by the Xin's Siege torch path splash. We cover the coroutine-based timing system and how we handle async scene loading.

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Announcing Pitch Dynasty — Our Second Title

9389 Studios announces its second game: Pitch Dynasty, a football simulation and manager strategy game for mobile. We share the concept, the inspiration, and what sets it apart from existing mobile football games.

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